
Configuration: The game you are mapping for.For the CD version is the same basic thing.

RMF Directory: Basically this is where you maps are saved but I suggest:Ĭ:\Program Files\Steam\steamapps\user name here\counter-strike\cstrike\maps.Start making map while you can test them online.Ĭ :\Program Files\valve\Steam\steamapps\user name here\counter-strikeĬ:\Program Files\valve\Steam\steamapps\user name here\counter-strike\cstrikeĬ:\Program Files\valve\Steam\steamapps\user name here\counter-strike I'll show for Conter-Strike since is a good way to The following setting are going to depend on what game you areĬonfiguring about. Default SolidEntity Class: Just like with the previous one put a value which will be easy for you to set while you're mapping.I suggest you put it for starters at: info_player_start. Your default value your Entity tool is going to have every time you Default PointEntity Class: This is going to be.Map Type: Automatically set to Half-Life/ TFC.Texture Format: Automatically set to WAD3 (Half-Life/ TFC).The FGD folder you choose the FGD of the game you are going to map
#Valve hammer editor 3.5 sounds install

Go on Tools menu at the very bottom you have Options. YouĬan extract those wherever you like just as long as you remember where

ZHLT: You need to extract the files inside the directory you installed Valve Hammer Tool.Valve Hammer Editor 3.5: Is pretty easy, just mash on "Next" and you're done.Valve Hammer Editor 3.5: Link Mirror 1 Mirror 2.So first begin by getting everything you need:
