

#Topaz gigapixel ai crash on startup mod
It's a real shame because your mod is great, but I can't use it.Įdit: actually, it's quite a wild guess, but the only thing I didn't try is to disable the "windows xp service pack 3" compatibility mode, I have it enabled to use EAX. but at this point the mod would be less interesting without those files. One thing that seemed to work was to toss the prefabs textures away. I actually did change the size of all textures that are 8k and 4k to 2k, just to see if that would change anything, and actually works better, loading levels works well, but it's still unstable when going to a new checkpoint or a new level, or even just reloading. Your textures don't affect the game's performance at all, yet it seems my game can't load them all, it always fails so, either crash or make objects disappear and then crash, and as I said changing the texture quality each time seems to be the only solution, but doing it ingame tend to lead to crashes as well. But seeing the amount of textures you upscaled I can imagine that would be tedious to do :/Īlso, seeing your original mod was also made for extraction point, do you plan to make an hd texture mod for extraction point as well, or was it just for the main game ? I am not a big fan of extraction point (it's the story I think), but I would definitely try it again with such mod.if it doesn't have the same issues tho (just realized vanilla Extraction Point is already less stable than the main game)Īnyway thanks for your mod, it's still awesome, and sorry for the length of my comment ^^' I think one possible solution could be to try optimise the textures, so the game can use them as safely as possible, either reduce the number of textures your mod has or decrease the resolution for some of them, I think some textures might not need such increase in resolution, and some vanilla textures could still do the job well. Also if having the game crash some times is okay, it gets quite anoying when it does it a lot :/ I think I covered every issues I have with this mod, sadly I really want to play with it but this issues really make it tedious, for instance I reload almost all the time to try out different ways to play or to do the most badass thing possible, with this mod I am always afraid that the game will freak out when I reload, so I am having less fun in the end. Most of your work is awesome tho I am not saying you did a poor job at all.
#Topaz gigapixel ai crash on startup how to
_some textures seem to make some areas appear more lit than than they should be, and some very rare textures aren't better than the originals and feels unneeded and (it's even more rare) worse (for exemple one texture in the wharehouse level, since I don't know how to say what it is in english I searched the texture file name: "materials/industrial/Warehouse/MW_Corrugated03_D.dds", this one is very pixelated), also because of the increase in details of some textures they seem to be less reflective (I mean it's less noticeable), some floor tiles for instance, but I still prefer the increase in detail so it's not really an issue here. _when I proceed to other levels sometimes the game doesn't render the hud and the menu, if I don't pay attention to that the game will crash anyway, so I have to use alt+f4 and proceed to the texture quality trick.

Also if setting texture quality to minimum before loading and changing it back to maximum works, it makes the game unstable when I do it again while ingame.wich is a shame because it would have helped to solve some of these issues. With the option off reloading is fine but it still crashes randomly or glitch and so on. _with the display option "force restart" on the game either crashes when reloading ingame or it bugs out until it crashes.

Couldn't imagine someday someone would finally make an hd textures mod for real, I admit at first I didn't notice it much and thought people were right saying F.E.A.R wouldn't need better textures, it's only when I started playing and progressing through the game that I thought it's a damn must.
